// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Inventory/LyraInventoryItemDefinition.h"

#include "InventoryFragment_ReticleConfig.generated.h"

class ULyraReticleWidgetBase;
class UObject;

/**
 * 库存片段类，用于配置武器的准星部件。
 * 继承自 ULyraInventoryItemFragment。
 */
UCLASS()
class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
{
	GENERATED_BODY()

public:
	// 准星部件类的数组，用于定义此物品（如武器）关联的准星UI组件。
	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
	TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
};